Case study · Augmented Reality
Real-Time Web-Based AR Experience Delivered in One Week
A time-sensitive web AR project with a one-week delivery window, real-time performance requirements, and a need to work across phones, tablets, and desktops without an app install.
01 / The story
An established reputation deserves a digital presence to match.
A time-sensitive web AR project with a one-week delivery window, real-time performance requirements, and a need to work across phones, tablets, and desktops without an app install. The opportunity was making that credibility discoverable, understandable, and easier to act on.
The challenge
Strong work. Limited visibility.
The client needed a production-ready, real-time AR system in one week that worked smoothly in a standard browser across phones, tablets, and desktops without an app or special hardware.
Our response
Make the work impossible to overlook.
We delivered an interactive prototype within 24 hours, used immediate client feedback to validate the direction, then built and optimized the full experience with WebGL and Unreal Engine. Cross-device and cross-browser testing ensured reliable access through a single link.
02 / Measurable impact
Progress you can actually measure.
Reported outcomes from the project, presented without inflating what the available evidence proves.
Key outcomes
03 / Behind the work
3 steps. One connected delivery system.
Explore the workstreams behind the transformation. Select any step to see what it involved.
01Working prototype in 24 hours+
02WebGL and Unreal Engine full build+
03performance optimization and cross-device delivery+
04 / The takeaway
Great work builds a reputation.
Great digital experiences help people discover it.
A prototype-first process can compress ambitious interactive work into a short delivery window without treating speed and quality as opposing goals.
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